Graphics.Blit to copy material to texture gives incorrect results

Possible short answer:

  • Check the texture format and size.
  • Review the source and destination materials.
  • Ensure no errors in shader code or script logic.
  • Test with different graphics APIs or hardware configurations.
  • Consult the Unity community or support resources.
Related articles:

Troubleshooting Graphics.Blit: Understanding why it Gives Incorrect Results When Copying Material to Texture
Graphics.Blit is a commonly used function in Unity3D game development to copy the contents of a material to a texture. It is typically used for post-processing effects, such as applying image filters or color grading to the screen output of a game.

Graphics.Blit Issues: How to Fix Incorrect Results when Copying Materials to Texture
In Unity, graphics.blit is a command used to copy information from one material to another. It is used to copy information from the RenderTexture to the screen, or to another Texture. While this command is efficient and relatively easy to use, it can sometimes produce unexpected results which can be hard to troubleshoot.

Mastering Graphics.Blit: Tips to Avoid Incorrect Results When Copying Materials to Texture
When working with graphics and textures in Unity, you may frequently use the Graphics.Blit function to copy materials to a texture. However, if not used correctly, this function can result in incorrect rendering and unexpected behavior. In this article, we will discuss some tips to help you avoid these issues and master the use of Graphics.Blit.